TL;DR
PLACE is a novel method that models physical proximity between human bodies and 3D scenes to generate realistic human-scene interactions, significantly improving interaction naturalness in digital environments.
Contribution
The paper introduces PLACE, a new approach that explicitly models proximity for realistic human-scene interaction synthesis in 3D environments.
Findings
Significantly improves realism of human-scene interactions.
Approaches state-of-the-art in naturalness of generated interactions.
Enables automatic synthesis of realistic 3D human bodies in scenes.
Abstract
High fidelity digital 3D environments have been proposed in recent years, however, it remains extremely challenging to automatically equip such environment with realistic human bodies. Existing work utilizes images, depth or semantic maps to represent the scene, and parametric human models to represent 3D bodies. While being straightforward, their generated human-scene interactions are often lack of naturalness and physical plausibility. Our key observation is that humans interact with the world through body-scene contact. To synthesize realistic human-scene interactions, it is essential to effectively represent the physical contact and proximity between the body and the world. To that end, we propose a novel interaction generation method, named PLACE (Proximity Learning of Articulation and Contact in 3D Environments), which explicitly models the proximity between the human body and the…
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