Facial Expression Recognition Under Partial Occlusion from Virtual Reality Headsets based on Transfer Learning
Bita Houshmand, Naimul Khan

TL;DR
This paper addresses facial expression recognition under severe occlusion caused by VR headsets by using transfer learning on modified datasets, achieving results comparable to existing methods.
Contribution
It introduces a geometric occlusion model for VR headsets and applies transfer learning with VGG and ResNet to improve FER under occlusion.
Findings
Achieves comparable accuracy to existing FER methods under VR headset occlusion.
Develops a realistic occlusion simulation model for FER datasets.
Demonstrates effectiveness of transfer learning in occluded FER scenarios.
Abstract
Facial expressions of emotion are a major channel in our daily communications, and it has been subject of intense research in recent years. To automatically infer facial expressions, convolutional neural network based approaches has become widely adopted due to their proven applicability to Facial Expression Recognition (FER) task.On the other hand Virtual Reality (VR) has gained popularity as an immersive multimedia platform, where FER can provide enriched media experiences. However, recognizing facial expression while wearing a head-mounted VR headset is a challenging task due to the upper half of the face being completely occluded. In this paper we attempt to overcome these issues and focus on facial expression recognition in presence of a severe occlusion where the user is wearing a head-mounted display in a VR setting. We propose a geometric model to simulate occlusion resulting…
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Taxonomy
TopicsFace recognition and analysis · Face and Expression Recognition · Emotion and Mood Recognition
MethodsAverage Pooling · Dense Connections · 1x1 Convolution · Global Average Pooling · *Communicated@Fast*How Do I Communicate to Expedia? · Kaiming Initialization · Batch Normalization · Dropout · Residual Connection · Max Pooling
