Learning to Reason in Round-based Games: Multi-task Sequence Generation for Purchasing Decision Making in First-person Shooters
Yilei Zeng, Deren Lei, Beichen Li, Gangrong Jiang, Emilio Ferrara,, Michael Zyda

TL;DR
This paper introduces a novel multi-task sequence generation model for interpreting round-based purchasing decisions in CS:GO, leveraging meta-learning and comprehensive state representations to enhance reasoning in complex, episodic scenarios.
Contribution
It proposes a new Sequence Reasoner with specialized encoders and multi-task decoding, applying meta-learning to improve interpretability of strategic decisions in round-based games.
Findings
The model outperforms greedy approaches in ablation studies.
State representations effectively capture strategic nuances.
Meta-learning enhances the model's adaptability and reasoning ability.
Abstract
Sequential reasoning is a complex human ability, with extensive previous research focusing on gaming AI in a single continuous game, round-based decision makings extending to a sequence of games remain less explored. Counter-Strike: Global Offensive (CS:GO), as a round-based game with abundant expert demonstrations, provides an excellent environment for multi-player round-based sequential reasoning. In this work, we propose a Sequence Reasoner with Round Attribute Encoder and Multi-Task Decoder to interpret the strategies behind the round-based purchasing decisions. We adopt few-shot learning to sample multiple rounds in a match, and modified model agnostic meta-learning algorithm Reptile for the meta-learning loop. We formulate each round as a multi-task sequence generation problem. Our state representations combine action encoder, team encoder, player features, round attribute…
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Taxonomy
TopicsSports Analytics and Performance · Artificial Intelligence in Games · Gambling Behavior and Treatments
