A Parallel Repetition Theorem for the GHZ Game
Justin Holmgren, Ran Raz

TL;DR
This paper proves that repeating the GHZ game in parallel decreases its winning probability polynomially fast, providing a new technique that advances understanding of multi-player game repetition and quantum information applications.
Contribution
The paper introduces a novel proof technique to establish a polynomial decay bound for the parallel repetition of the GHZ game, surpassing previous bounds based on the inverse Ackermann function.
Findings
Parallel repetition reduces GHZ game value polynomially fast
New proof technique applicable to complex multi-player games
Results have implications for quantum entanglement testing
Abstract
We prove that parallel repetition of the (3-player) GHZ game reduces the value of the game polynomially fast to 0. That is, the value of the GHZ game repeated in parallel times is at most . Previously, only a bound of , where is the inverse Ackermann function, was known. The GHZ game was recently identified by Dinur, Harsha, Venkat and Yuen as a multi-player game where all existing techniques for proving strong bounds on the value of the parallel repetition of the game fail. Indeed, to prove our result we use a completely new proof technique. Dinur, Harsha, Venkat and Yuen speculated that progress on bounding the value of the parallel repetition of the GHZ game may lead to further progress on the general question of parallel repetition of multi-player games. They suggested that the strong correlations present in the GHZ…
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