GeLaTO: Generative Latent Textured Objects
Ricardo Martin-Brualla, Rohit Pandey, Sofien Bouaziz, Matthew Brown,, Dan B Goldman

TL;DR
This paper introduces GeLaTO, a novel method for modeling complex 3D objects with transparency and reflections by combining shape proxies with neural textures, enabling photorealistic rendering from sparse views.
Contribution
The paper proposes a compact representation combining shape proxies and neural textures, along with a joint latent space for category-level appearance and geometry interpolation.
Findings
Effective reconstruction of complex objects from sparse views
Successful application to challenging datasets like eyeglasses
Proxies can be handcrafted or generated for different categories
Abstract
Accurate modeling of 3D objects exhibiting transparency, reflections and thin structures is an extremely challenging problem. Inspired by billboards and geometric proxies used in computer graphics, this paper proposes Generative Latent Textured Objects (GeLaTO), a compact representation that combines a set of coarse shape proxies defining low frequency geometry with learned neural textures, to encode both medium and fine scale geometry as well as view-dependent appearance. To generate the proxies' textures, we learn a joint latent space allowing category-level appearance and geometry interpolation. The proxies are independently rasterized with their corresponding neural texture and composited using a U-Net, which generates an output photorealistic image including an alpha map. We demonstrate the effectiveness of our approach by reconstructing complex objects from a sparse set of views.…
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Taxonomy
MethodsConvolution · *Communicated@Fast*How Do I Communicate to Expedia? · Concatenated Skip Connection · Max Pooling · U-Net
