A Game-Theoretic Drone-as-a-Service Composition for Delivery
Babar Shahzaad, Athman Bouguettaya, Sajib Mistry

TL;DR
This paper introduces a game-theoretic method for composing drone delivery services that accounts for recharging constraints, optimizing service selection through a non-cooperative game model.
Contribution
It presents a novel non-cooperative game algorithm for drone service composition considering recharging constraints, validated with real drone data.
Findings
The proposed algorithm efficiently selects optimal drone services.
Experimental results demonstrate the approach's effectiveness.
The method improves delivery efficiency under recharging constraints.
Abstract
We propose a novel game-theoretic approach for drone service composition considering recharging constraints. We design a non-cooperative game model for drone services. We propose a non-cooperative game algorithm for the selection and composition of optimal drone services. We conduct several experiments on a real drone dataset to demonstrate the efficiency of our proposed approach.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
