Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR
Andrey Krekhov, Daniel Preu{\ss}, Sebastian Cmentowski, and Jens, Kr\"uger

TL;DR
This paper introduces an innovative VR spectatorship method using a dynamic view frustum and a one-way mirror with silhouetting, enhancing viewer experience and interaction in virtual reality games.
Contribution
It presents a novel approach combining a dynamic view frustum and a one-way mirror with silhouetting to improve spectator engagement in VR environments.
Findings
Viewers enjoyed exploring virtual surroundings physically.
Participants appreciated observing the player during object manipulation.
Survey indicated positive overall experience and desire for interaction.
Abstract
Watching others play is a key ingredient of digital games and an important aspect of games user research. However, spectatorship is not very popular in virtual reality, as such games strongly rely on one's feelings of presence. In other words, the head-mounted display creates a barrier between the player and the audience. We contribute an alternative watching approach consisting of two major components: a dynamic view frustum that renders the game scene from the current spectator position and a one-way mirror in front of the screen. This mirror, together with our silhouetting algorithm, allows seeing the player's reflection at the correct position in the virtual world. An exploratory survey emphasizes the overall positive experience of the viewers in our setup. In particular, the participants enjoyed their ability to explore the virtual surrounding via physical repositioning and to…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Interactive and Immersive Displays · Augmented Reality Applications
