Inducing game rules from varying quality game play
Alastair Flynn

TL;DR
This paper investigates how the quality of gameplay data, whether intelligent or random, affects the ability of ILP systems to induce game rules in the General Game Playing framework, highlighting the importance of training data quality.
Contribution
It analyzes the impact of varying gameplay data quality on rule induction accuracy using ILP systems, addressing a gap in previous research that assumed random gameplay.
Findings
Varying data quality influences rule learning effectiveness.
No single data type is optimal for all games.
Training data volume also affects rule induction accuracy.
Abstract
General Game Playing (GGP) is a framework in which an artificial intelligence program is required to play a variety of games successfully. It acts as a test bed for AI and motivator of research. The AI is given a random game description at runtime which it then plays. The framework includes repositories of game rules. The Inductive General Game Playing (IGGP) problem challenges machine learning systems to learn these GGP game rules by watching the game being played. In other words, IGGP is the problem of inducing general game rules from specific game observations. Inductive Logic Programming (ILP) has shown to be a promising approach to this problem though it has been demonstrated that it is still a hard problem for ILP systems. Existing work on IGGP has always assumed that the game player being observed makes random moves. This is not representative of how a human learns to play a…
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Taxonomy
TopicsArtificial Intelligence in Games · Digital Games and Media · Educational Games and Gamification
