Optimized Processing of Localized Collisions in Projective Dynamics
Qisi Wang, Yutian Tao, Eric Brandt, Court Cutting, and Eftychios, Sifakis

TL;DR
This paper introduces an efficient GPU-based method for simulating collisions in large volumetric elastic models by focusing on collision-prone regions and leveraging partial matrix factorizations for real-time performance.
Contribution
It presents a novel approach that enables interactive collision handling in large-scale models by exploiting model properties and partial factorizations, improving efficiency and robustness.
Findings
Supports models with over 500,000 elements in real-time.
Efficiently updates collision responses using partial Cholesky factorization.
Applicable to detailed models in animation and medical simulations.
Abstract
We present a method for the efficient processing of contact and collision in volumetric elastic models simulated using the Projective Dynamics paradigm. Our approach enables interactive simulation of tetrahedral meshes with more than half a million elements, provided that the model satisfies two fundamental properties: the region of the model's surface that is susceptible to collision events needs to be known in advance, and the simulation degrees of freedom associated with that surface region should be limited to a small fraction (e.g. 5\%) of the total simulation nodes. Despite this conscious delineation of scope, our hypotheses hold true for common animation subjects, such as simulated models of the human face and parts of the body. In such scenarios, a partial Cholesky factorization can abstract away the behavior of the collision-safe subset of the face into the Schur Complement…
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