Photorealism in Driving Simulations: Blending Generative Adversarial Image Synthesis with Rendering
Ekim Yurtsever, Dongfang Yang, Ibrahim Mert Koc, Keith A. Redmill

TL;DR
This paper presents a hybrid neural graphics pipeline that enhances driving simulation realism by combining partial rendering of key objects with GAN-based synthesis of backgrounds, resulting in more photorealistic images for vehicle system testing.
Contribution
It introduces a novel approach that integrates partial rendering with GAN-based image synthesis to significantly improve visual fidelity in driving simulations.
Findings
Generated images are more photorealistic than traditional methods.
The approach outperforms conventional rendering in semantic retention and FID scores.
Images closely resemble real-world datasets like Cityscapes and KITTI.
Abstract
Driving simulators play a large role in developing and testing new intelligent vehicle systems. The visual fidelity of the simulation is critical for building vision-based algorithms and conducting human driver experiments. Low visual fidelity breaks immersion for human-in-the-loop driving experiments. Conventional computer graphics pipelines use detailed 3D models, meshes, textures, and rendering engines to generate 2D images from 3D scenes. These processes are labor-intensive, and they do not generate photorealistic imagery. Here we introduce a hybrid generative neural graphics pipeline for improving the visual fidelity of driving simulations. Given a 3D scene, we partially render only important objects of interest, such as vehicles, and use generative adversarial processes to synthesize the background and the rest of the image. To this end, we propose a novel image formation strategy…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Computer Graphics and Visualization Techniques · Image Processing and 3D Reconstruction
