Dynamic Hypergames for Synthesis of Deceptive Strategies with Temporal Logic Objectives
Lening Li, Haoxiang Ma, Abhishek N. Kulkarni, Jie Fu

TL;DR
This paper introduces a hypergame-based approach for synthesizing deceptive strategies in adversarial environments with temporal logic objectives, enabling an agent to influence and manipulate an adversary's perception to achieve its goals.
Contribution
It develops a novel hypergame model capturing asymmetric information and proposes a synthesis method for deceptive strategies that maximize task satisfaction probability.
Findings
Deceptive strategies improve success rates in adversarial planning.
The approach effectively influences adversary perception and behavior.
Robot motion planning examples validate the method's correctness.
Abstract
In this paper, we study the use of deception for strategic planning in adversarial environments. We model the interaction between the agent (player 1) and the adversary (player 2) as a two-player concurrent game in which the adversary has incomplete information about the agent's task specification in temporal logic. During the online interaction, the adversary can infer the agent's intention from observations and adapt its strategy so as to prevent the agent from satisfying the task. To plan against such an adaptive opponent, the agent must leverage its knowledge about the adversary's incomplete information to influence the behavior of the opponent, and thereby being deceptive. To synthesize a deceptive strategy, we introduce a class of hypergame models that capture the interaction between the agent and its adversary given asymmetric, incomplete information. A hypergame is a hierarchy…
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Taxonomy
TopicsLogic, Reasoning, and Knowledge · Multi-Agent Systems and Negotiation · Artificial Intelligence in Games
