Improving approximate pure Nash equilibria in congestion games
Alexander Skopalik, Vipin Ravindran Vijayalakshmi

TL;DR
This paper improves the approximation factor for pure Nash equilibria in congestion games by modifying existing algorithms, extending to non-decreasing cost functions, and analyzing universal taxes using linear programming.
Contribution
It introduces a simple modification to existing algorithms that achieves better approximation factors and extends these results to more general cost functions and taxation methods.
Findings
Approximation factor improved to (1.61+ε) for linear cost functions.
Extension of algorithms to arbitrary non-decreasing resource cost functions.
Optimal computation of load-dependent taxes and tight bounds on Price of Anarchy.
Abstract
Congestion games constitute an important class of games to model resource allocation by different users. As computing an exact or even an approximate pure Nash equilibrium is in general PLS-complete, Caragiannis et al. (2011) present a polynomial-time algorithm that computes a ()-approximate pure Nash equilibria for games with linear cost functions and further results for polynomial cost functions. We show that this factor can be improved to and further improved results for polynomial cost functions, by a seemingly simple modification to their algorithm by allowing for the cost functions used during the best response dynamics be different from the overall objective function. Interestingly, our modification to the algorithm also extends to efficiently computing improved approximate pure Nash equilibria in games with arbitrary non-decreasing resource cost…
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Taxonomy
TopicsGame Theory and Applications · Game Theory and Voting Systems · Auction Theory and Applications
