TL;DR
GPLUM is a new N-body simulation code for planetary system formation that introduces a variable cut-off radius scheme, significantly improving speed and scalability for large particle numbers in planetary accretion studies.
Contribution
The paper presents GPLUM, an N-body simulation code with a novel variable cut-off radius scheme that enhances performance and scalability in planetary formation simulations.
Findings
Achieved significant speed-up in simulations.
Improved scalability up to 1024 cores.
Effective handling of wide mass ranges in planetesimals.
Abstract
In a standard theory of the formation of the planets in our Solar System, terrestrial planets and cores of gas giants are formed through accretion of kilometer-sized objects (planetesimals) in a protoplanetary disk. Gravitational -body simulations of a disk system made up of numerous planetesimals are the most direct way to study the accretion process. However, the use of -body simulations has been limited to idealized models (e.g. perfect accretion) and/or narrow spatial ranges in the radial direction, due to the limited number of simulation runs and particles available. We have developed new -body simulation code equipped with a particle-particle particle-tree () scheme for studying the planetary system formation process: GPLUM. For each particle, GPLUM uses the fourth-order Hermite scheme to calculate gravitational interactions with particles within cut-off radii…
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