TL;DR
This paper introduces TTIR, a Transformer-based model for team-aware item recommendation in MOBA games, leveraging contextual match data to improve accuracy and interpretability of recommendations.
Contribution
The paper proposes a novel Transformer-based model, TTIR, that effectively utilizes contextual match data for interpretable team-aware item recommendations in MOBA games.
Findings
TTIR outperforms existing approaches in recommendation accuracy.
Attention weights provide meaningful explanations for recommendations.
Contextual information and Transformer architecture are crucial for optimal performance.
Abstract
The video game industry has adopted recommendation systems to boost users interest with a focus on game sales. Other exciting applications within video games are those that help the player make decisions that would maximize their playing experience, which is a desirable feature in real-time strategy video games such as Multiplayer Online Battle Arena (MOBA) like as DotA and LoL. Among these tasks, the recommendation of items is challenging, given both the contextual nature of the game and how it exposes the dependence on the formation of each team. Existing works on this topic do not take advantage of all the available contextual match data and dismiss potentially valuable information. To address this problem we develop TTIR, a contextual recommender model derived from the Transformer neural architecture that suggests a set of items to every team member, based on the contexts of teams…
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Taxonomy
MethodsLinear Layer · Absolute Position Encodings · Position-Wise Feed-Forward Layer · Residual Connection · Byte Pair Encoding · Attention Is All You Need · Label Smoothing · Adam · Layer Normalization · Dropout
