Signed Distance Fields Dynamic Diffuse Global Illumination
Jinkai Hu, Milo Yip, G. Elias Alonso, Shihao Gu, Xiangjun Tang,, Xiaogang Jin

TL;DR
This paper introduces a real-time method for dynamic diffuse global illumination using signed distance fields, enabling high-quality, multi-bounce lighting in complex scenes without precomputations.
Contribution
It presents a novel approach that approximates scene geometry with signed distance fields to compute dynamic diffuse GI efficiently and accurately in real-time.
Findings
Supports multi-bounce GI without precomputations
Handles large and detailed scenes without noise
Achieves high performance and quality in real-time
Abstract
Global Illumination (GI) is of utmost importance in the field of photo-realistic rendering. However, its computation has always been very complex, especially diffuse GI. State of the art real-time GI methods have limitations of different nature, such as light leaking, performance issues, special hardware requirements, noise corruption, bounce number limitations, among others. To overcome these limitations, we propose a novel approach of computing dynamic diffuse GI with a signed distance fields approximation of the scene and discretizing the space domain of the irradiance function. With this approach, we are able to estimate real-time diffuse GI for dynamic lighting and geometry, without any precomputations and supporting multi-bounce GI, providing good quality lighting and high performance at the same time. Our algorithm is also able to achieve better scalability, and manage both large…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · Image Enhancement Techniques
