Combining Deep Reinforcement Learning and Search for Imperfect-Information Games
Noam Brown, Anton Bakhtin, Adam Lerer, Qucheng Gong

TL;DR
This paper introduces ReBeL, a reinforcement learning framework combining search that converges to Nash equilibrium in two-player zero-sum imperfect-information games, demonstrating superhuman poker performance with less domain knowledge.
Contribution
ReBeL is a novel general framework that extends deep reinforcement learning and search to imperfect-information games, with provable convergence to Nash equilibrium.
Findings
ReBeL converges to an approximate Nash equilibrium in imperfect-information games.
ReBeL achieves superhuman performance in heads-up no-limit Texas hold'em poker.
ReBeL requires less domain knowledge than previous poker AIs.
Abstract
The combination of deep reinforcement learning and search at both training and test time is a powerful paradigm that has led to a number of successes in single-agent settings and perfect-information games, best exemplified by AlphaZero. However, prior algorithms of this form cannot cope with imperfect-information games. This paper presents ReBeL, a general framework for self-play reinforcement learning and search that provably converges to a Nash equilibrium in any two-player zero-sum game. In the simpler setting of perfect-information games, ReBeL reduces to an algorithm similar to AlphaZero. Results in two different imperfect-information games show ReBeL converges to an approximate Nash equilibrium. We also show ReBeL achieves superhuman performance in heads-up no-limit Texas hold'em poker, while using far less domain knowledge than any prior poker AI.
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Taxonomy
TopicsArtificial Intelligence in Games · Reinforcement Learning in Robotics · Digital Games and Media
MethodsAlphaZero
