Fast active learning for pure exploration in reinforcement learning
Pierre M\'enard, Omar Darwiche Domingues, Anders Jonsson, Emilie, Kaufmann, Edouard Leurent, Michal Valko

TL;DR
This paper introduces a novel exploration bonus scaling with 1/n for reinforcement learning, leading to faster pure-exploration learning rates and improved sample complexity bounds in reward-free settings.
Contribution
It demonstrates that using a 1/n exploration bonus accelerates pure exploration in reinforcement learning and improves sample complexity bounds for best-policy identification.
Findings
1/n bonus scales lead to faster learning rates
Improved upper bounds on exploration efficiency
Enhanced sample complexity in reward-free exploration
Abstract
Realistic environments often provide agents with very limited feedback. When the environment is initially unknown, the feedback, in the beginning, can be completely absent, and the agents may first choose to devote all their effort on exploring efficiently. The exploration remains a challenge while it has been addressed with many hand-tuned heuristics with different levels of generality on one side, and a few theoretically-backed exploration strategies on the other. Many of them are incarnated by intrinsic motivation and in particular explorations bonuses. A common rule of thumb for exploration bonuses is to use bonus that is added to the empirical estimates of the reward, where is a number of times this particular state (or a state-action pair) was visited. We show that, surprisingly, for a pure-exploration objective of reward-free exploration, bonuses that scale with…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
Taxonomy
TopicsReinforcement Learning in Robotics · Optimization and Search Problems · Advanced Bandit Algorithms Research
