Sound Field Translation and Mixed Source Model for Virtual Applications with Perceptual Validation
Lachlan Birnie (1), Thushara Abhayapala (1), Vladimir Tourbabin (2),, Prasanga Samarasinghe (1) ((1) The Australian National University, (2), Facebook Reality Labs)

TL;DR
This paper introduces a novel sound field translation method for virtual environments that combines near-field and far-field sources, validated through perceptual tests, improving localization and spectral accuracy over traditional techniques.
Contribution
It proposes a mixed source model for sound field translation that relaxes the sweet-spot limitation and enhances perceptual realism in virtual acoustic reproduction.
Findings
Improved source localizability over planewave benchmarks
Enhanced spectral fidelity at translated listener positions
Relaxed sweet-spot constraint in sparse environments
Abstract
Non-interactive and linear experiences like cinema film offer high quality surround sound audio to enhance immersion, however the listener's experience is usually fixed to a single acoustic perspective. With the rise of virtual reality, there is a demand for recording and recreating real-world experiences in a way that allows for the user to interact and move within the reproduction. Conventional sound field translation techniques take a recording and expand it into an equivalent environment of virtual sources. However, the finite sampling of a commercial higher order microphone produces an acoustic sweet-spot in the virtual reproduction. As a result, the technique remains to restrict the listener's navigable region. In this paper, we propose a method for listener translation in an acoustic reproduction that incorporates a mixture of near-field and far-field sources in a sparsely…
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Taxonomy
TopicsSpeech and Audio Processing · Hearing Loss and Rehabilitation · Advanced Adaptive Filtering Techniques
