Battlesnake Challenge: A Multi-agent Reinforcement Learning Playground with Human-in-the-loop
Jonathan Chung, Anna Luo, Xavier Raffin, Scott Perry

TL;DR
This paper introduces the Battlesnake Challenge, a multi-agent reinforcement learning framework with human-in-the-loop learning, enabling competitive agent training and evaluation in a multiplayer Snake game environment.
Contribution
It presents a flexible, agent-agnostic framework for multi-agent RL with human-in-the-loop, including both offline training and online competition modules.
Findings
HILL methods improve agent performance over non-HILL agents.
Reward manipulation heuristics yield the best online competition results.
Framework is validated with preliminary experiments showing effectiveness.
Abstract
We present the Battlesnake Challenge, a framework for multi-agent reinforcement learning with Human-In-the-Loop Learning (HILL). It is developed upon Battlesnake, a multiplayer extension of the traditional Snake game in which 2 or more snakes compete for the final survival. The Battlesnake Challenge consists of an offline module for model training and an online module for live competitions. We develop a simulated game environment for the offline multi-agent model training and identify a set of baseline heuristics that can be instilled to improve learning. Our framework is agent-agnostic and heuristics-agnostic such that researchers can design their own algorithms, train their models, and demonstrate in the online Battlesnake competition. We validate the framework and baseline heuristics with our preliminary experiments. Our results show that agents with the proposed HILL methods…
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Taxonomy
TopicsReinforcement Learning in Robotics · Advanced Bandit Algorithms Research · Artificial Intelligence in Games
