Antarjami: Exploring psychometric evaluation through a computer-based game
Anirban Lahiri, Utanko Mitra, Sunreeta Sen, Mrinal Chakraborty, Max, Kleiman-Weiner, Rajlakshmi Guha, Pabitra Mitra, Anupam Basu, Partha Pratim, Chakraborty

TL;DR
This paper introduces Antarjami, a computer-based game framework designed to evaluate psychometric parameters, aiming to overcome limitations of traditional questionnaire-based tests by leveraging AI and interactive scenarios.
Contribution
It presents a novel game-based platform for psychometric assessment, demonstrating its feasibility and promising results compared to traditional methods.
Findings
Game-derived parameters closely match paper-based test results
Participants' responses in the game correlated with psychologist evaluations
The framework shows potential for more engaging psychometric testing
Abstract
A number of questionnaire based psychometric testing frameworks are globally for example OCEAN (Five factor) indicator, MBTI (Myers Brigg Type Indicator) etc. However, questionnaire based psychometric tests have some known shortcomings. This work explores whether these shortcomings can be mitigated through computer-based gaming platforms for evaluating psychometric parameters. A computer based psychometric game framework called Antarjami has been developed for evaluating OCEAN (Five factor) indicators. It investigates the feasibility of extracting psychometric parameters through computer-based games, utilizing underlying improvements in the area of modern artificial intelligence. The candidates for the test are subjected to a number scenarios as part of the computer based game and their reactions/responses are used to evaluate their psychometric parameters. As part of the study, the…
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Taxonomy
TopicsCognitive Abilities and Testing · Intelligent Tutoring Systems and Adaptive Learning · Educational and Psychological Assessments
