Learning to Generate Customized Dynamic 3D Facial Expressions
Rolandos Alexandros Potamias, Jiali Zheng, Stylianos Ploumpis, Giorgos, Bouritsas, Evangelos Ververas, Stefanos Zafeiriou

TL;DR
This paper introduces a novel deep learning method for generating realistic 4D facial expressions from a single neutral 3D face, leveraging mesh processing with graph convolutions to preserve identity and produce high-quality animations.
Contribution
It presents the first approach for 4D facial expression synthesis using deep mesh encoders and graph convolutions, trained on a large 4D facial scan dataset.
Findings
Preserves subject identity even for unseen subjects
Generates high-resolution, realistic facial expressions
First study addressing 4D facial expression synthesis
Abstract
Recent advances in deep learning have significantly pushed the state-of-the-art in photorealistic video animation given a single image. In this paper, we extrapolate those advances to the 3D domain, by studying 3D image-to-video translation with a particular focus on 4D facial expressions. Although 3D facial generative models have been widely explored during the past years, 4D animation remains relatively unexplored. To this end, in this study we employ a deep mesh encoder-decoder like architecture to synthesize realistic high resolution facial expressions by using a single neutral frame along with an expression identification. In addition, processing 3D meshes remains a non-trivial task compared to data that live on grid-like structures, such as images. Given the recent progress in mesh processing with graph convolutions, we make use of a recently introduced learnable operator which…
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