Geometric Correspondence Fields: Learned Differentiable Rendering for 3D Pose Refinement in the Wild
Alexander Grabner, Yaming Wang, Peizhao Zhang, Peihong Guo, Tong Xiao,, Peter Vajda, Peter M. Roth, Vincent Lepetit

TL;DR
This paper introduces a novel differentiable rendering method that uses learned geometric correspondence fields to refine 3D object poses in real-world images, significantly improving accuracy over previous techniques.
Contribution
It proposes a new feature space comparison for pose refinement and a learned differentiable renderer that predicts pixel-level correspondences for precise 3D pose alignment.
Findings
Achieves up to 55% relative improvement on Pix3D dataset
Outperforms state-of-the-art refinement methods in multiple metrics
Introduces a learned backward pass for differentiable rendering
Abstract
We present a novel 3D pose refinement approach based on differentiable rendering for objects of arbitrary categories in the wild. In contrast to previous methods, we make two main contributions: First, instead of comparing real-world images and synthetic renderings in the RGB or mask space, we compare them in a feature space optimized for 3D pose refinement. Second, we introduce a novel differentiable renderer that learns to approximate the rasterization backward pass from data instead of relying on a hand-crafted algorithm. For this purpose, we predict deep cross-domain correspondences between RGB images and 3D model renderings in the form of what we call geometric correspondence fields. These correspondence fields serve as pixel-level gradients which are analytically propagated backward through the rendering pipeline to perform a gradient-based optimization directly on the 3D pose. In…
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