A fast approximate skeleton with guarantees for any cloud of points in a Euclidean space
Yury Elkin, Di Liu, Vitaliy Kurlin

TL;DR
This paper introduces a fast, guaranteed approximation algorithm for reconstructing a minimal-vertex tree (skeleton) from any point cloud in Euclidean space, with applications in material science and data analysis.
Contribution
It presents a novel Approximate Skeleton algorithm with theoretical guarantees, near-linear computation time, and improved accuracy over previous methods.
Findings
Algorithm computes skeletons close to optimal size.
Runs in near-linear time relative to point cloud size.
Outperforms previous methods on real and synthetic datasets.
Abstract
The tree reconstruction problem is to find an embedded straight-line tree that approximates a given cloud of unorganized points in up to a certain error. A practical solution to this problem will accelerate a discovery of new colloidal products with desired physical properties such as viscosity. We define the Approximate Skeleton of any finite point cloud in a Euclidean space with theoretical guarantees. The Approximate Skeleton ASk always belongs to a given offset of , i.e. the maximum distance from to ASk can be a given maximum error. The number of vertices in the Approximate Skeleton is close to the minimum number in an optimal tree by factor 2. The new Approximate Skeleton of any unorganized point cloud is computed in a near linear time in the number of points in . Finally, the Approximate Skeleton outperforms past skeletonization…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsTopological and Geometric Data Analysis · Geochemistry and Geologic Mapping · Digital Image Processing Techniques
