Co-generation of game levels and game-playing agents
Aaron Dharna, Julian Togelius, L. B. Soros

TL;DR
This paper introduces PINSKY, a system inspired by POET, that co-generates game levels and agents for Atari-style games, advancing procedural content generation and artificial life research.
Contribution
The paper presents a novel POET-inspired neuroevolutionary system for co-generating game levels and agents in multiple video games using the GVGAI framework.
Findings
PINSKY successfully generates curricula of game levels.
The system demonstrates co-generation of levels and agents for Zelda and Solar Fox.
Limitations and future improvements are discussed.
Abstract
Open-endedness, primarily studied in the context of artificial life, is the ability of systems to generate potentially unbounded ontologies of increasing novelty and complexity. Engineering generative systems displaying at least some degree of this ability is a goal with clear applications to procedural content generation in games. The Paired Open-Ended Trailblazer (POET) algorithm, heretofore explored only in a biped walking domain, is a coevolutionary system that simultaneously generates environments and agents that can solve them. This paper introduces a POET-Inspired Neuroevolutionary System for KreativitY (PINSKY) in games, which co-generates levels for multiple video games and agents that play them. This system leverages the General Video Game Artificial Intelligence (GVGAI) framework to enable co-generation of levels and agents for the 2D Atari-style games Zelda and Solar Fox.…
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Taxonomy
TopicsArtificial Intelligence in Games · Reinforcement Learning in Robotics · Digital Games and Media
