Solving Random Parity Games in Polynomial Time
Richard Combes, Mikael Touati

TL;DR
This paper demonstrates that random parity games can be solved in polynomial time above a certain degree threshold, introduces the SWCP algorithm, and analyzes complexity and phase transitions in game solvability.
Contribution
It proves a phase transition threshold for polynomial solvability of random parity games and introduces the SWCP algorithm with polynomial complexity.
Findings
Parity games exhibit a phase transition at degree $d_P$.
SWCP algorithm solves large-degree games with high probability.
Non-sparse games can be solved in linear time with high probability.
Abstract
We consider the problem of solving random parity games. We prove that parity games exibit a phase transition threshold above , so that when the degree of the graph that defines the game has a degree then there exists a polynomial time algorithm that solves the game with high probability when the number of nodes goes to infinity. We further propose the SWCP (Self-Winning Cycles Propagation) algorithm and show that, when the degree is large enough, SWCP solves the game with high probability. Furthermore, the complexity of SWCP is polynomial . The design of SWCP is based on the threshold for the appearance of particular types of cycles in the players' respective subgraphs. We further show that non-sparse games can be solved in time with high probability, and emit a conjecture concerning the hardness of the …
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Taxonomy
TopicsAdvanced Graph Theory Research · Complexity and Algorithms in Graphs · Artificial Intelligence in Games
