Nash Social Welfare in Selfish and Online Load Balancing
Vittorio Bil\`o, Gianpiero Monaco, Luca Moscardelli, Cosimo Vinci

TL;DR
This paper studies load balancing problems focusing on maximizing Nash Social Welfare, providing tight bounds on equilibrium efficiency and showing the optimality of greedy algorithms for polynomial latency functions.
Contribution
It introduces Nash Social Welfare as a new benchmark in load balancing, offering tight bounds and optimality results for greedy algorithms under general latency functions.
Findings
Tight bounds on the price of anarchy for pure Nash equilibria.
Tight bounds on the competitive ratio of greedy algorithms.
Greedy strategies are optimal for polynomial latency functions.
Abstract
In load balancing problems there is a set of clients, each wishing to select a resource from a set of permissible ones, in order to execute a certain task. Each resource has a latency function, which depends on its workload, and a client's cost is the completion time of her chosen resource. Two fundamental variants of load balancing problems are {\em selfish load balancing} (aka. {\em load balancing games}), where clients are non-cooperative selfish players aimed at minimizing their own cost solely, and {\em online load balancing}, where clients appear online and have to be irrevocably assigned to a resource without any knowledge about future requests. We revisit both selfish and online load balancing under the objective of minimizing the {\em Nash Social Welfare}, i.e., the geometric mean of the clients' costs. To the best of our knowledge, despite being a celebrated welfare estimator…
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Taxonomy
TopicsOptimization and Search Problems · Advanced Bandit Algorithms Research · Auction Theory and Applications
