Optimal angle bounds for quadrilateral meshes
Christopher J. Bishop

TL;DR
This paper demonstrates a linear-time method to mesh any simple planar n-gon with quadrilaterals having angles strictly between 60 and 120 degrees, ensuring quality and efficiency.
Contribution
It introduces a novel linear-time algorithm for quadrilateral meshing of planar polygons with strict angle bounds, improving mesh quality and computational speed.
Findings
Meshes with O(n) quadrilaterals are achievable in linear time.
All new angles in the mesh are bounded between 60 and 120 degrees.
The method guarantees mesh quality and efficiency for simple planar polygons.
Abstract
We show that any simple planar n-gon can be meshed in linear time by quadrilaterals with all new angles bounded between and degrees.
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Taxonomy
TopicsComputational Geometry and Mesh Generation · Structural Analysis and Optimization · Point processes and geometric inequalities
