Transposer: Universal Texture Synthesis Using Feature Maps as Transposed Convolution Filter
Guilin Liu, Rohan Taori, Ting-Chun Wang, Zhiding Yu, Shiqiu Liu,, Fitsum A. Reda, Karan Sapra, Andrew Tao, Bryan Catanzaro

TL;DR
Transposer introduces a novel texture synthesis method using feature maps as transposed convolution filters, enabling fast, generalizable, and high-quality synthesis of both regular and irregular textures, including large outputs.
Contribution
It proposes a new approach that treats encoded feature maps as transposed convolution filters, allowing for efficient, one-pass synthesis of unseen textures without retraining.
Findings
Achieves state-of-the-art quality in texture synthesis
Enables real-time synthesis of unseen textures
Supports diverse and arbitrarily large texture outputs
Abstract
Conventional CNNs for texture synthesis consist of a sequence of (de)-convolution and up/down-sampling layers, where each layer operates locally and lacks the ability to capture the long-term structural dependency required by texture synthesis. Thus, they often simply enlarge the input texture, rather than perform reasonable synthesis. As a compromise, many recent methods sacrifice generalizability by training and testing on the same single (or fixed set of) texture image(s), resulting in huge re-training time costs for unseen images. In this work, based on the discovery that the assembling/stitching operation in traditional texture synthesis is analogous to a transposed convolution operation, we propose a novel way of using transposed convolution operation. Specifically, we directly treat the whole encoded feature map of the input texture as transposed convolution filters and the…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Advanced Neural Network Applications · Computer Graphics and Visualization Techniques
MethodsTransposed convolution · Convolution
