OtoWorld: Towards Learning to Separate by Learning to Move
Omkar Ranadive, Grant Gasser, David Terpay, Prem Seetharaman

TL;DR
OtoWorld is an interactive environment designed to advance reinforcement learning research in computer audition, where agents learn to navigate and identify sound sources using auditory cues alone.
Contribution
It introduces a new open-source environment for training agents in auditory navigation tasks, combining simulation, open-source libraries, and a novel challenge setting.
Findings
Preliminary results show agents can learn to navigate towards sound sources.
OtoWorld demonstrates the feasibility of auditory-based navigation tasks.
The environment is easily extendable for more complex auditory navigation research.
Abstract
We present OtoWorld, an interactive environment in which agents must learn to listen in order to solve navigational tasks. The purpose of OtoWorld is to facilitate reinforcement learning research in computer audition, where agents must learn to listen to the world around them to navigate. OtoWorld is built on three open source libraries: OpenAI Gym for environment and agent interaction, PyRoomAcoustics for ray-tracing and acoustics simulation, and nussl for training deep computer audition models. OtoWorld is the audio analogue of GridWorld, a simple navigation game. OtoWorld can be easily extended to more complex environments and games. To solve one episode of OtoWorld, an agent must move towards each sounding source in the auditory scene and "turn it off". The agent receives no other input than the current sound of the room. The sources are placed randomly within the room and can vary…
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Taxonomy
TopicsMusic and Audio Processing · Music Technology and Sound Studies · Speech and Audio Processing
