Deform, Cut and Tear a skinned model using Conformal Geometric Algebra
Manos Kamarianakis, George Papagiannakis

TL;DR
This paper introduces a real-time, integrated character simulation framework using Conformal Geometric Algebra that supports cutting, tearing, and deformation of models, overcoming limitations of previous methods.
Contribution
The work presents a novel CGA-based framework enabling real-time cuts and tears in animated models while maintaining deformation topology, addressing key limitations of prior techniques.
Findings
Supports real-time cutting and tearing of models
Maintains deformation topology during complex operations
Provides easy interpolation of deformations within CGA framework
Abstract
In this work, we present a novel, integrated rigged character simulation framework in Conformal Geometric Algebra (CGA) that supports, for the first time, real-time cuts and tears, before and/or after the animation, while maintaining deformation topology. The purpose of using CGA is to lift several restrictions posed by current state-of-the-art character animation & deformation methods. Previous implementations originally required weighted matrices to perform deformations, whereas, in the current state-of-the-art, dual-quaternions handle both rotations and translations, but cannot handle dilations. CGA is a suitable extension of dual-quaternion algebra that amends these two major previous shortcomings: the need to constantly transmute between matrices and dual-quaternions as well as the inability to properly dilate a model during animation. Our CGA algorithm also provides easy…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
