TL;DR
TilinGNN is a self-supervised graph neural network framework that efficiently learns to generate non-periodic tilings of arbitrary 2D shapes, outperforming traditional methods in speed and versatility.
Contribution
We propose the first neural optimization approach for the classical tiling problem, modeling it as a graph problem and training a GNN without ground-truth solutions.
Findings
TilinGNN achieves roughly linear runtime relative to candidate locations.
The method outperforms traditional combinatorial search in speed.
Experiments demonstrate robustness and high-quality tilings across various shapes.
Abstract
We introduce the first neural optimization framework to solve a classical instance of the tiling problem. Namely, we seek a non-periodic tiling of an arbitrary 2D shape using one or more types of tiles: the tiles maximally fill the shape's interior without overlaps or holes. To start, we reformulate tiling as a graph problem by modeling candidate tile locations in the target shape as graph nodes and connectivity between tile locations as edges. Further, we build a graph convolutional neural network, coined TilinGNN, to progressively propagate and aggregate features over graph edges and predict tile placements. TilinGNN is trained by maximizing the tiling coverage on target shapes, while avoiding overlaps and holes between the tiles. Importantly, our network is self-supervised, as we articulate these criteria as loss terms defined on the network outputs, without the need of ground-truth…
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Taxonomy
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
