An Edge Computing-based Photo Crowdsourcing Framework for Real-time 3D Reconstruction
Shuai Yu, Xu Chen, Shuai Wang, Lingjun Pu, Di Wu

TL;DR
This paper introduces an edge computing framework for real-time 3D reconstruction using photos from mobile and IoT devices, optimizing photo selection, pricing, and network resources for efficiency and cost-effectiveness.
Contribution
The paper proposes a novel EC-PCS framework with a photo pricing mechanism, a dynamic photo selection scheme, and an optimal network resource allocation method for real-time 3D reconstruction.
Findings
Outperforms existing mechanisms in real-world datasets
Achieves near-optimal photo selection with a greedy algorithm
Reduces maximum uploading delay through resource allocation
Abstract
Image-based three-dimensional (3D) reconstruction utilizes a set of photos to build 3D model and can be widely used in many emerging applications such as augmented reality (AR) and disaster recovery. Most of existing 3D reconstruction methods require a mobile user to walk around the target area and reconstruct objectives with a hand-held camera, which is inefficient and time-consuming. To meet the requirements of delay intensive and resource hungry applications in 5G, we propose an edge computing-based photo crowdsourcing (EC-PCS) framework in this paper. The main objective is to collect a set of representative photos from ubiquitous mobile and Internet of Things (IoT) devices at the network edge for real-time 3D model reconstruction, with network resource and monetary cost considerations. Specifically, we first propose a photo pricing mechanism by jointly considering their freshness,…
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Taxonomy
TopicsVisual Attention and Saliency Detection · Advanced Image and Video Retrieval Techniques · Robotics and Sensor-Based Localization
