
TL;DR
This paper analyzes the Sprague-Grundy functions of a class of combinatorial subtraction and division games, solving open cases and revealing complex behaviors in specific game variants.
Contribution
It provides explicit calculations of Sprague-Grundy functions for previously unresolved game cases and explores their patterns and irregularities.
Findings
Solved the open case for d ≡ 1 mod t in i-Mark games.
Calculated the Sprague-Grundy function for i-Mark([1,t-1],{d}) and i-Mark({2},{2k+1}).
Showed that the SG sequence for i-Mark({1},{2,3}) contains 0,1,2 infinitely often with bounded gaps.
Abstract
Let be a set of positive integers, and let be a set of integers larger than . The game -Mark is an impartial combinatorial game introduced by Sopena (2016), which is played with a single pile of tokens. In each turn, a player can subtract from the pile, or divide the size of the pile by , if the pile size is divisible by . Sopena partially analyzed the games with and for , but left the case open. We solve this problem by calculating the Sprague-Grundy function of -Mark for , for all . We also calculate the Sprague-Grundy function of -Mark for all , and show that it exhibits similar behavior. Finally, following Sopena's suggestion to look at games with , we derive some partial results for the…
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Taxonomy
TopicsArtificial Intelligence in Games
