On Bellman's Optimality Principle for zs-POSGs
Olivier Buffet, Jilles Dibangoye, Aur\'elien Delage, Abdallah, Saffidine, Vincent Thomas

TL;DR
This paper extends Bellman's optimality principle to infinite horizon 2-player zero-sum partially observable stochastic games by transforming them into occupancy Markov games and applying a Lipschitz-continuous value function approach, enabling finite-time epsilon-Nash equilibria.
Contribution
It introduces a novel approach to apply Bellman's principle to zs-POSGs via occupancy states and develops a HSVI-based algorithm with proven convergence guarantees.
Findings
The method computes epsilon-Nash equilibria in finite time.
Occupancy space Lipschitz continuity enables value iteration.
Transformation to occupancy Markov games simplifies analysis.
Abstract
Many non-trivial sequential decision-making problems are efficiently solved by relying on Bellman's optimality principle, i.e., exploiting the fact that sub-problems are nested recursively within the original problem. Here we show how it can apply to (infinite horizon) 2-player zero-sum partially observable stochastic games (zs-POSGs) by (i) taking a central planner's viewpoint, which can only reason on a sufficient statistic called occupancy state, and (ii) turning such problems into zero-sum occupancy Markov games (zs-OMGs). Then, exploiting the Lipschitz-continuity of the value function in occupancy space, one can derive a version of the HSVI algorithm (Heuristic Search Value Iteration) that provably finds an -Nash equilibrium in finite time.
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Taxonomy
TopicsReinforcement Learning in Robotics · Artificial Intelligence in Games · Auction Theory and Applications
