Gamification and engagement of tourists and residents in public transportation exploiting location-based technologies
Bruno Cardoso, Miguel Ribeiro, Catia Prandi, Nuno Nunes

TL;DR
This paper explores using gamification and location-based technologies in a mobile app to boost public transportation engagement among tourists and residents, aiming to reduce congestion and promote sustainable travel.
Contribution
It introduces a novel mobile application integrating gamification with wireless tech to encourage public transport use and evaluates its usability through surveys and testing.
Findings
Positive user engagement observed
High usability scores achieved
Potential to reduce private car usage
Abstract
Cities are becoming very congested. There is a need to reduce the number of private cars on the roads, by maximising the potential for local public transport. With the increasing awareness of transport that is sustainable in the sense of environmental impact, but also climate and social, there is the need to create engagement into public transportation. Gamification, which is the use of game elements in non-game contexts, has proven to deliver very positive results, by turning regular activities into engaging ones, which are fun to perform. We have designed a mobile application, that interacts with short-range wireless communication technologies, inviting people to use public transport. To evaluate the solution, we have created a questionnaire based on the System Usability Scale, but also using usability testing with specific tasks.
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Taxonomy
TopicsEducational Games and Gamification · Transportation and Mobility Innovations · Urban Transport and Accessibility
