TL;DR
This paper introduces MPCDSS, a new stochastic collision method for simulating dense stellar systems, capable of modeling complex, asymmetric, and rotating clusters more efficiently than traditional direct N-body codes.
Contribution
The paper presents MPCDSS, a novel multi-particle collision code that conserves energy and momentum, scales efficiently, and can simulate larger, more complex stellar systems than existing methods.
Findings
MPCDSS produces similar results to NBODY6 for small clusters.
The method scales as N log N, enabling larger simulations.
It can model asymmetric, unrelaxed, and rotating systems.
Abstract
Stellar systems are broadly divided into collisional and non-collisional. The latter are large-N systems with long relaxation timescales and can be simulated disregarding two-body interactions, while either computationally expensive direct N-body simulations or approximate schemes are required to properly model the former. Large globular clusters and nuclear star clusters, with relaxation timescales of the order of a Hubble time, are small enough to display some collisional behaviour and big enough to be impossible to simulate with direct -body codes and current hardware. We introduce a new method to simulate collisional stellar systems, and validate it by comparison with direct -body codes on small- simulations. The Multi-Particle collision for Dense stellar systems Code (MPCDSS) is a new code for evolving stellar systems with the Multi-Particle Collision method. Such method…
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