Cheating Robot Games: A model for insider information
Melissa A. Huggan, Richard J. Nowakowski

TL;DR
This paper introduces Cheating Robot games, a new class of simultaneous-play combinatorial games with insider information, analyzing their properties and optimal strategies through graph matching techniques.
Contribution
It develops the basic theory of Cheating Robot games, including equivalence relations, partial orders, and strategies, highlighting a subclass with invertible elements and a graph-based solution approach.
Findings
Games are deterministic due to insider moves.
A subclass with inverses for integers is identified.
Optimal strategies are linked to minimum-weight matching problems.
Abstract
Combinatorial games are two-player games of pure strategy where the players, usually called Left and Right, move alternately. In this paper, we introduce Cheating Robot games. These arise from simultaneous-play combinatorial games where one player has insider information ('cheats'). Play occurs in rounds. At the beginning of a round, both players know the moves that are available to them. Left chooses a move. Knowing Left's move, Right then chooses a move. Right's move is not constrained by Left's choice. The round is not completed until both players have made a choice. A game is finished only when one or both players do not have a move at the beginning of a round. Right choosing a move, knowing Left's, makes the games deterministic, distinguishing them from simultaneous games. Also, the ending condition distinguishes this class of games from combinatorial games, since the outcomes are…
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Taxonomy
TopicsArtificial Intelligence in Games · Game Theory and Applications · Optimization and Search Problems
