A Benchmarking Framework for Interactive 3D Applications in the Cloud
Tianyi Liu, Sen He, Sunzhou Huang, Danny Tsang, Lingjia Tang, Jason, Mars, and Wei Wang

TL;DR
This paper introduces Pictor, a benchmarking framework employing AI to simulate human interactions and analyze performance in cloud-based 3D graphics applications, aiding in identifying bottlenecks and optimizing system performance.
Contribution
The paper presents Pictor, a novel AI-driven infrastructure for benchmarking and performance analysis of interactive 3D applications in the cloud, including a new benchmark suite and optimization techniques.
Findings
Pictor effectively mimics human interactions in 3D applications.
Performance bottlenecks in cloud 3D graphics systems can be identified and addressed.
Optimizations improved frame rate by 57.7% on average.
Abstract
With the growing popularity of cloud gaming and cloud virtual reality (VR), interactive 3D applications have become a major type of workloads for the cloud. However, despite their growing importance, there is limited public research on how to design cloud systems to efficiently support these applications, due to the lack of an open and reliable research infrastructure, including benchmarks and performance analysis tools. The challenges of generating human-like inputs under various system/application randomness and dissecting the performance of complex graphics systems make it very difficult to design such an infrastructure. In this paper, we present the design of a novel cloud graphics rendering research infrastructure, Pictor. Pictor employs AI to mimic human interactions with complex 3D applications. It can also provide in-depth performance measurements for the complex software and…
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Taxonomy
TopicsCloud Computing and Resource Management · Cloud Computing and Remote Desktop Technologies · Computer Graphics and Visualization Techniques
