Ray-VR: Ray Tracing Virtual Reality in Falcor
Vinicius da Silva, Luiz Velho

TL;DR
Ray-VR introduces a real-time stereo ray tracing algorithm built on Falcor, enabling advanced visualization applications in virtual reality, particularly for complex geometries like Non-Euclidean spaces.
Contribution
The paper presents Ray-VR, a novel real-time stereo ray tracing algorithm for VR, leveraging NVidia's Falcor framework, expanding VR visualization capabilities.
Findings
Real-time stereo ray tracing achieved in VR environment.
Application potential for visualizing Non-Euclidean Geometry.
Framework demonstrates feasibility of advanced VR rendering techniques.
Abstract
NVidia RTX platform has been changing and extending the possibilities for real time Computer Graphics applications. It is the first time in history that retail graphics cards have full hardware support for ray tracing primitives. It still a long way to fully understand and optimize its use and this task itself is a fertile field for scientific progression. However, another path is to explore the platform as an expansion of paradigms for other problems. For example, the integration of real time Ray Tracing and Virtual Reality can result in interesting applications for visualization of Non-Euclidean Geometry and 3D Manifolds. In this paper we present Ray-VR, a novel algorithm for real time stereo ray tracing, constructed on top of Falcor, NVidia's scientific prototyping framework.
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
