The damage throttling number of a graph
Joshua Carlson, Robin Eagleton, Jesse Geneson, John Petrucci, Carolyn, Reinhart, Preetul Sen

TL;DR
This paper introduces the damage throttling number, a new graph parameter balancing the number of cops and damage caused by a robber, extending previous concepts and analyzing its properties and bounds.
Contribution
It formalizes the damage throttling number, compares it with cop throttling, and explores bounds and examples, advancing understanding of pursuit-evasion game parameters.
Findings
Damage throttling is bounded above by the cop throttling number minus one.
Infinite families of graphs demonstrate tightness and non-tightness of bounds.
Existence of graphs with damage throttling number growing as Omega(n^{2/3}).
Abstract
The cop throttling number of a graph, introduced in 2018 by Breen et al., optimizes the balance between the number of cops used and the number of rounds required to catch the robber in a game of Cops and Robbers. In 2019, Cox and Sanaei studied a variant of Cops and Robbers in which the robber tries to occupy (or damage) as many vertices as possible and the cop tries to minimize this damage. In their paper, they study the minimum number of vertices damaged by the robber over all games played on a given graph , called the damage number of . We introduce the natural parameter called the damage throttling number of a graph, denoted , which optimizes the balance between the number of cops used and the number of vertices damaged in the graph. To this end, we formalize the definition of -damage number, which extends the damage number to games played with …
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Taxonomy
TopicsAdvanced Graph Theory Research · Limits and Structures in Graph Theory · Graph Labeling and Dimension Problems
