"And then they died": Using Action Sequences for Data Driven,Context Aware Gameplay Analysis
Erica Kleinman, Sabbir Ahmad, Zhaoqing Teng, Andy Bryant, Truong-Huy, D. Nguyen, Casper Harteveld, Magy Seif El-Nasr

TL;DR
This paper introduces a new mixed methods approach combining Interactive Behavior Analytics and sequence analysis to analyze player behavior in games, capturing context and scalability.
Contribution
It presents a novel, human-in-the-loop methodology that enhances game data analysis by integrating qualitative context with quantitative analysis.
Findings
Effective in analyzing teamwork behavior in DotA 2
Provides scalable and context-sensitive insights
Combines qualitative and quantitative methods successfully
Abstract
Many successful games rely heavily on data analytics to understand players and inform design. Popular methodologies focus on machine learning and statistical analysis of aggregated data. While effective in extracting information regarding player action, much of the context regarding when and how those actions occurred is lost. Qualitative methods allow researchers to examine context and derive meaningful explanations about the goals and motivations behind player behavior, but are difficult to scale. In this paper, we build on previous work by combining two existing methodologies: Interactive Behavior Analytics (IBA) and sequence analysis (SA), in order to create a novel, mixed methods, human-in-the-loop data analysis methodology that uses behavioral labels and visualizations to allow analysts to examine player behavior in a way that is context sensitive, scalable, and generalizable. We…
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