Quasi-stationary states of game-driven systems: a dynamical approach
Sergey Denisov, Olga Vershinina, Juzar Thingna, Peter H\"anggi,, Mikhail Ivanchenko

TL;DR
This paper investigates the complex metastable dynamics in evolutionary game systems with stationary or varying payoffs, revealing behaviors beyond traditional fixation or mean-field models, including stochastic bifurcations.
Contribution
It introduces a dynamical approach to analyze quasi-stationary states in game-driven systems, highlighting metastable behaviors not captured by existing models.
Findings
Metastable dynamics observed in two-population models with stationary payoffs.
Stochastic differential equations describe metastable states as stochastic Hopf bifurcations.
Varying payoffs lead to complex metastable behaviors beyond mean-field predictions.
Abstract
Evolutionary game theory is a framework to formalize the evolution of collectives ("populations") of competing agents that are playing a game and, after every round, update their strategies to maximize individual payoffs. There are two complementary approaches to modeling evolution of player populations. The first addresses essentially finite populations by implementing the apparatus of Markov chains. The second assumes that the populations are infinite and operates with a system of mean-field deterministic differential equations. By using a model of two antagonistic populations, which are playing a game with stationary or periodically varying payoffs, we demonstrate that it exhibits metastable dynamics that is reducible neither to an immediate transition to a fixation (extinction of all but one strategy in a finite-size population) nor to the mean-field picture. In the case of…
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