The No-Flippancy Game
Isha Agarwal, Matvey Borodin, Aidan Duncan, Kaylee Ji, Tanya, Khovanova, Shane Lee, Boyan Litchev, Anshul Rastogi, Garima Rastogi, Andrew, Zhao

TL;DR
This paper investigates a deterministic coin-toss game where players select strings and aim to have their string appear first, analyzing conditions for game termination, strategies, and specific case outcomes.
Contribution
It introduces a detailed analysis of the no-flippancy game, including conditions for infinite play, strategic considerations, and case-specific results.
Findings
If the game exceeds 4n-4 turns without ending, it is infinite.
Strategies can be devised to force a desired outcome.
The paper characterizes outcomes for particular string choices.
Abstract
We analyze a coin-based game with two players where, before starting the game, each player selects a string of length comprised of coin tosses. They alternate turns, choosing the outcome of a coin toss according to specific rules. As a result, the game is deterministic. The player whose string appears first wins. If neither player's string occurs, then the game must be infinite. We study several aspects of this game. We show that if, after turns, the game fails to cease, it must be infinite. Furthermore, we examine how a player may select their string to force a desired outcome. Finally, we describe the result of the game for particular cases.
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Taxonomy
TopicsAlgorithms and Data Compression · semigroups and automata theory · Artificial Intelligence in Games
