Duplicity Games for Deception Design with an Application to Insider Threat Mitigation
Linan Huang, Quanyan Zhu

TL;DR
This paper introduces a game-theoretic framework called duplicity games to design deception mechanisms for cybersecurity, specifically targeting insider threats, and demonstrates its effectiveness through a case study with numerical experiments.
Contribution
It develops a novel duplicity game framework and a GMM mechanism for deception design, providing analytical tools and principles for optimal security policy enforcement.
Findings
Optimal GMM mechanisms can influence insider behavior positively.
Proper modulation reduces incentive misalignment and benefits defenders.
Faking honeypot percentages enhances security when using the optimal generator.
Abstract
Recent incidents such as the Colonial Pipeline ransomware attack and the SolarWinds hack have shown that traditional defense techniques are becoming insufficient to deter adversaries of growing sophistication. Proactive and deceptive defenses are an emerging class of methods to defend against zero-day and advanced attacks. This work develops a new game-theoretic framework called the duplicity game to design deception mechanisms that consist of a generator, an incentive modulator, and a trust manipulator, referred to as the GMM mechanism. We formulate a mathematical programming problem to compute the optimal GMM mechanism, quantify the upper limit of enforceable security policies, and characterize conditions on user's identifiability and manageability for cyber attribution and user management. We develop a separation principle that decouples the design of the modulator from the GMM…
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