Secure Route Planning Using Dynamic Games with Stopping States
Sandeep Banik, Shaunak D. Bopardikar

TL;DR
This paper introduces a dynamic game framework for secure route planning that accounts for attacker threats and countermeasures, providing analytical solutions and a heuristic for optimal path selection.
Contribution
It models the motion planning problem as a zero-sum dynamic game with stopping states, deriving Nash equilibria and a heuristic for secure route planning.
Findings
Closed-form Nash equilibria for edge-games.
Analytic and approximate expressions for edge-game values.
A shortest path heuristic for secure route planning.
Abstract
We consider the classic motion planning problem defined over a roadmap in which a vehicle seeks to find an optimal path from a source to a destination in presence of an attacker who can launch attacks on the vehicle over any edge of the roadmap. The vehicle (defender) has the capability to switch on/off a countermeasure that can detect and permanently disable the attack if it occurs concurrently. We model the problem of traveling along en edge using the framework of a simultaneous zero-sum dynamic game (edge-game) with a stopping state played between an attacker and defender. We characterize the Nash equiliria of an edge-game and provide closed form expressions for two actions per player. We further provide an analytic and approximate expression on the value of an edge-game and characterize conditions under which it grows sub-linearly with the number of stages. We study the sensitivity…
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