The Consequences of Switching Strategies in a Two-Player Iterated Survival Game
Olivier Salagnac, John Wakeley

TL;DR
This paper analyzes how switching strategies in a two-player iterated survival game influence cooperation, revealing critical survival probability thresholds that determine when cooperation or defection is favored, with implications for understanding strategic stability.
Contribution
It introduces a detailed analysis of switching strategies in survival games, identifying key thresholds that influence cooperation and providing explicit expressions for these switch-points.
Findings
Cooperation is supported when lone survival prospects are poor.
Three critical survival probability cutoffs determine incentives for cooperation and defection.
Long stretches of equilibria with no incentive to change strategies can exist.
Abstract
We consider two-player iterated survival games in which players may switch from a more cooperative behavior to a less cooperative one at some step of the game. Payoffs are survival probabilities and lone individuals have to finish the game on their own. We explore the potential of these games to support cooperation, focusing on the case in which each single step is a Prisoner's Dilemma. We find that incentives for or against cooperation depend on the number of defections at the end of the game, as opposed to the number of steps in the game. Broadly, cooperation is supported when the survival prospects of lone individuals are relatively bleak. Specifically, we find three critical values or cutoffs for the loner survival probability which, in concert with other survival parameters, determine the incentives for or against cooperation. One cutoff determines the existence of an optimal…
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