Multi-Fingered Active Grasp Learning
Qingkai Lu, Mark Van der Merwe, and Tucker Hermans

TL;DR
This paper introduces an active deep learning method for multi-fingered grasp planning that efficiently reduces training data needs while improving grasp diversity and success rates.
Contribution
It presents the first active learning framework for multi-fingered grasping that integrates probabilistic inference with a multi-armed bandit approach for sample selection.
Findings
Uses fewer samples than passive methods for comparable success.
Achieves higher diversity in grasp configurations.
Maintains high grasp success rates with less training data.
Abstract
Learning-based approaches to grasp planning are preferred over analytical methods due to their ability to better generalize to new, partially observed objects. However, data collection remains one of the biggest bottlenecks for grasp learning methods, particularly for multi-fingered hands. The relatively high dimensional configuration space of the hands coupled with the diversity of objects common in daily life requires a significant number of samples to produce robust and confident grasp success classifiers. In this paper, we present the first active deep learning approach to grasping that searches over the grasp configuration space and classifier confidence in a unified manner. We base our approach on recent success in planning multi-fingered grasps as probabilistic inference with a learned neural network likelihood function. We embed this within a multi-armed bandit formulation of…
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Taxonomy
TopicsRobot Manipulation and Learning · Machine Learning and Algorithms · Soft Robotics and Applications
