Hedging in games: Faster convergence of external and swap regrets
Xi Chen, Binghui Peng

TL;DR
This paper improves convergence bounds for Hedge algorithms in repeated n-action games, showing faster regret decay for optimistic Hedge and establishing limits for vanilla Hedge, with implications for equilibrium convergence.
Contribution
It provides new regret decay rates for optimistic Hedge, clarifies the limitations of vanilla Hedge, and extends results to multi-player games with faster convergence to equilibria.
Findings
Optimistic Hedge achieves regret decay of O(1/T^{5/6}) in two-player games.
Vanilla Hedge's regret decay is at most O(1/ rac{1}{2} \
O(1/ rac{1}{2} \
Abstract
We consider the setting where players run the Hedge algorithm or its optimistic variant to play an -action game repeatedly for rounds. 1) For two-player games, we show that the regret of optimistic Hedge decays at , improving the previous bound by Syrgkanis, Agarwal, Luo and Schapire (NIPS'15) 2) In contrast, we show that the convergence rate of vanilla Hedge is no better than , addressing an open question posted in Syrgkanis, Agarwal, Luo and Schapire (NIPS'15). For general m-player games, we show that the swap regret of each player decays at rate when they combine optimistic Hedge with the classical external-to-internal reduction of Blum and Mansour (JMLR'07). The algorithm can also be modified to achieve the same rate against itself and a rate of …
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Taxonomy
TopicsAdvanced Bandit Algorithms Research · Reinforcement Learning in Robotics · Game Theory and Applications
