Improving PSNR-based Quality Metrics Performance For Point Cloud Geometry
Alireza Javaheri, Catarina Brites, Fernando Pereira, Jo\~ao Ascenso

TL;DR
This paper introduces improved PSNR-based quality metrics for point cloud geometry, leveraging intrinsic PC characteristics and rendering processes, resulting in significantly better correlation with perceived quality.
Contribution
The paper proposes novel PSNR-based metrics tailored for point cloud geometry, enhancing accuracy over existing methods by exploiting intrinsic PC features and rendering effects.
Findings
Best metrics outperform state-of-the-art by up to 32% in Pearson correlation
Improved metrics better capture perceived point cloud quality
Experimental validation confirms enhanced reliability of proposed metrics
Abstract
An increased interest in immersive applications has drawn attention to emerging 3D imaging representation formats, notably light fields and point clouds (PCs). Nowadays, PCs are one of the most popular 3D media formats, due to recent developments in PC acquisition, namely with new depth sensors and signal processing algorithms. To obtain high fidelity 3D representations of visual scenes a huge amount of PC data is typically acquired, which demands efficient compression solutions. As in 2D media formats, the final perceived PC quality plays an important role in the overall user experience and, thus, objective metrics capable to measure the PC quality in a reliable way are essential. In this context, this paper proposes and evaluates a set of objective quality metrics for the geometry component of PC data, which plays a very important role in the final perceived quality. Based on the…
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