Vector TSP: A Traveling Salesperson Problem with Racetrack-like Acceleration Constraints
Arnaud Casteigts, Mathieu Raffinot, Mikhail Raskin, Jason Schoeters

TL;DR
This paper introduces Vector TSP, a new NP-hard variant of the Traveling Salesperson Problem with acceleration constraints, and explores algorithmic approaches including an adapted A* algorithm and heuristics.
Contribution
It formalizes Vector TSP with acceleration constraints, develops an exact A* based trajectory oracle, and compares heuristic methods against naive solutions.
Findings
Naive Euclidean TSP solutions are suboptimal for Vector TSP.
Dedicated heuristics outperform naive approaches.
The adapted A* algorithm effectively computes trajectories with acceleration constraints.
Abstract
We study a new version of the Traveling Salesperson Problem, called \VectorTSP, where the traveler is subject to discrete acceleration constraints, as defined in the paper-and-pencil game Racetrack (also known as Vector Racer). In this model, the degrees of freedom at a certain point in time depends on the current velocity, and the speed is not limited. The paper introduces this problem and initiates its study, discussing also the main differences with existing versions of TSP. Not surprisingly, the problem turns out to be NP-hard. A key feature of \VectorTSP is that it deals with acceleration in a discrete, combinatorial way, making the problem more amenable to algorithmic investigation. The problem involves two layers of trajectory planning: (1) the order in which cities are visited, and (2) the physical trajectory realizing such a visit, both interacting with each other. This…
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Taxonomy
TopicsRobotic Path Planning Algorithms · Vehicle Routing Optimization Methods · Transportation and Mobility Innovations
